Mythic Fate Chart

    Modify Scene Setup

    Roll 1d10 after Scene Setup - if you roll chaos factor or less, the Scene is modified, otherwise it begins as expected. If modified:

  • Odd Die Value = Altered Scene (p. 26) - if stuck, can ask fate question and check the chart
  • Even Die Value = Interrupt Scene (p. 27) - treat as a random event, it's an entirely different scene
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    Mythic Fate Check (Variations II)

    Roll 2d10 (11 or greater is a Yes). 1d10 for Chaos Results.

    Chaos Factor Roll Modifier
    CF 3 -/+2 Toward Favorable
    CF 4-5 0
    CF 6 -/+2 Toward Unfavorable

      Modify Scene Setup (Variations II)

      Roll 1d10 (or 1d8 for Variations II) after Scene Setup - if you roll chaos factor or less, the Scene is modified, otherwise it begins as expected. If modified:

    • Odd Die Value = Altered Scene (p. 26) - if stuck, can ask fate question and check the chart
    • Even Die Value = Interrupt Scene (p. 27) - treat as a random event, it's an entirely different scene


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      Event Check

      1. Determine Event Focus.
      2. Determine event meaning (the action and subject).
      3. Interpret the random event based on context, focus and meaning. Take the most logical conclusion.
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      Detail Check

      Use the Description Meaning Tables if the Detail Check Question is about what something or someone looks lkie, and the action Meaning Tables to answer a Question about actions, such as what an NPC does or what happens when a trap is sprung.

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      NPC Behavior Check

      NPC Disposition is a combination of 3 Descriptors (IDENTITY, PERSONALITY and ACTIVITY (+2 if it encourages more intense Disposition, 0 if the Descriptor is not Activated, -2 if the Descriptor would lower the intensity)) + a 2d10 roll.

      (This needs to be calculated and entered manually. Use the NPC Disposition Table below to modify this value if needed)
      (Only modify if indicated from NPC Action Table 1, NOT the NPC Disposition Table modifiers)
      NPC Disposition Table
      -5 PASSIVE (-2): The character takes the softest approach to their Actions.
      6-10 MODERATE (0): The character acts in a moderate fashion, not too intense, not too passive.
      11-15 ACTIVE (+2): The character wants to make ther Actions known.
      16+ AGRESSIVE (+4): The character acts with the utmost urgency and intensity.
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      Statistic Check

      Roll 2d10 on the Statistic Check Table, modified by Statistic Check Modifiers:

      NPC Attribute Roll Modifier
      Important NPC +2
      Weak Attribute -2
      Strong Attribute +2 OR
      Prime Attribute +4
      (max value +6)
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      Character Ideas

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      Threat Ideas

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      Threat Movess

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      Instincts and Knacks

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      Story Ideas

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      Story Ideas 2

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      Location Ideas

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      NPC Ideas

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      NPC / Character Ideas

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